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Crypto Games: Past, Present, and Prospects

14 November 2019 14:42, UTC
Ian Marchewski

It’s been two years since the first blockchain game, which would use smart contracts instead of a server and backend, was launched. The well-known Crypto Kitties were the pioneers, who provoked the interest of users and developers in crypto games. Needless to say, their number began to grow exponentially. But the excitement towards blockchain entertainment quickly reached its peak and sharply waned in early 2018.

So, what has changed in the blockchain gaming industry since then? The quantity finally began to turn into quality. Indeed, looking at the trailers of leading games preparing for release (Neo Game, Wars of Cutieland, 0xWarriors are among them), we can say that the quality of graphics is finally approaching the level that modern gamers are used to. An unprecedented Card Maker has also appeared, which allows you to create your own game storyline and even make money on it. One of the first crypto shooters - Ground Hunter, is also being prepared for release.

The discussion of crypto games became one of the main ones at the meeting of developers working on the NEO blockchain platform, which took place in St. Petersburg, Russia last Monday. According to the MyWish CEO, Vladimir TIKHOMIROV, who spoke at the meeting, the low competition in the field of blockchain games attracts developers:

“It would seem that the market for mobile and social network games is very profitable. But every day about 1000 new games are released or updated on the AppStore. Imagine, your game will be one in a thousand. Will anyone notice you? Of course not. In this sense, blockchain is very attractive, because the crypto game market is not full yet. At the same time, games, even on the blockchain, still remain profitable and high-margin business.”

Developers are very disposed to crypto games because their potential users are obviously solvent: they already have wallets and cryptocurrencies. Whereas in the Russian social network VK, according to some reports, only 1.7% of users are ready to buy paid options in their games.

The main factor that attracts users to blockchain games, of course, is the ability to earn. Gamers can sell their game achievements, in the form of acquired weapons or skills for cryptocurrency. In the case of games on NEO, it will be their own token and Gas.

At the same time, the need to have a crypto wallet in a certain currency can be an additional obstacle to attracting new users to the game. In addition, the uncertainty of crypto regulation, which persists in many countries, leads the gamers, who wish to sell or exchange what they earned in the game for fiat, to the “grey zone”.

The speed of blockchain transactions, especially in Ethereum, is still low, which means that not every user will be ready to wait for minutes until his action in the game appears on the blockchain and receives all the necessary confirmations. This obstacle greatly limits all game scenarios and makes you forget about full real-time.

29-07-2019 14:44:25  |   News
Game developers working on NEO assure that they can solve this problem since their blocks are being sent every 15-16 seconds. In addition, unlike other platforms, most of the transactions in these games will remain free due to the minimum Gas limit issued to users.

However, the crypto-game boom is not expected yet. The time and cost of their development are very high since there are still not enough smart contract developing specialists in the market. And their number is still incomparably smaller than the number of simple JavaScript clicker games’ developers.