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Your videogame skins’ price to be tracked with blockchain

30 October 2017 21:00, UTC

“What is a game skin?” – many might wonder. Long story short, it’s various valuable cosmetic items for an online videogame character you play with – they do nothing but the character looks more stylish. As games evolved, developers invented this kind of asset to keep the interest of the gaming community. This is why some Team Fortress 2 accounts with various skins and cosmetics acquired in barter deals and in the in-game shop can be worth even more than a monthly salary in some countries. Of course, there has been many scam cases in games which support barter trades, and this brings us to the technology that is currently one of the most efficient ways to prevent frauds.

ENTX intends to design a system that will both ensure the trade deals fairness so that no player could scam another one and, more importantly, to track the price of in-game items fairly. This is an actual problem, as there was a huge scandal in the Team Fortress 2 community regarding the community-made chart that tracked prices of items: turns out the maker of TF2 Spreadsheet changed prices for his own benefit and only after that conducted trade deals. This wouldn’t have happened if the distributed ledger of prices was implemented. Many other games also require fair barter price monitoring and guides, so that everybody would be sure which item can be traded for which.