Key takeaways
- Enjoyment in games should prioritize satisfaction over efficiency and high scores.
- Activities like fishing can be appreciated as games focused on experience rather than outcomes.
- Games are defined by voluntarily engaging in challenges that create struggle.
- Not all life activities fit the definition of a game.
- Practical activities differ from games in that they focus on achieving goals efficiently.
- Social media uses game-like mechanics, influencing user behavior without being true games.
- Scoring systems in games provide objective measures of success, influencing social media dynamics.
- Social media’s scoring systems simplify complex interactions for easy comparison.
- Metrics can obscure qualitative aspects of success, such as ethical development in students.
- Outsourcing personal values to external metrics can lead to dissatisfaction.
- Financial wealth should be viewed as a resource for pursuing meaningful goals.
- Large-scale metrics can limit individual agency by promoting a singular view of value.
Guest intro
C. Thi Nguyen is a professor of philosophy at the University of Utah. He is the author of Games: Agency as Art, which won the American Philosophical Association 2021 Book Prize, and his latest book, The Score: How to Stop Playing Somebody Else’s Game, examines how metrics capture and flatten human values. Previously a food writer for the Los Angeles Times, his work on games, agency, and gamification has been featured in top philosophy journals.
The balance between enjoyment and competition in games
- “The enjoyment of games should not be sacrificed for efficiency or higher scores.” – C. Thi Nguyen
- Games should be played for fun, not just to max out scores.
- “Fishing can be seen as a game where the enjoyment of the experience is more important than the quantity of fish caught.” – C. Thi Nguyen
- Activities like fishing highlight the distinction between enjoyment and competition.
- “Games involve voluntarily taking on unnecessary obstacles to create the possibility of struggle.” – C. Thi Nguyen
- Not every activity in life should be considered a game.
- “I don’t think everything is a game.” – C. Thi Nguyen
- Understanding the balance between enjoyment and competition can enrich gaming experiences.
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