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Metacade Launches Web3 Game ‘Gangs of Metacadia’ on Base Blockchain

source-logo  blockchainreporter.net 2 h

Metacade released its first game, ‘Gangs of Metacadia’ on the Base blockchain. Developed with the assistance of Jamie King, the co-founder of Rockstar Games, the game introduces players to a world of the neon city where power and tactics define the supremacy of gangs.

Gangs of Metacadia strategy game enables the player to control five major gangs, each with their attitude and reason behind occupying the country of the futuristic city of Metacadia.

Five Gangs Battle for Control in Metacade’s Game

Metacadia is home to five rival gangs, each vying for control. Five gangs also surround Metacadia, and they all work against each other to become the dominant group. From the Media Quarter, The Neon Syndicate has mastery in the domain of media control, and the Chrome Serpents are Yakuza-inspired cyber mercenaries from the Entertainment Quarter.

Thus, the modern-oriented Digital Drifters continue dominating the Finance Quarter using digital warfare tools. Meanwhile, the Iron Shadows take charge in the industrial Builder Quarter with resilience, and the Sewer Rats rule the Undercity, turning scraps into valuable resources. Players can join one of these gangs by minting their gang’s insignia and gaining access to areas and features.

Gangs of Metacadia: Elements Built on Strategy and Digital Ownership

Players take on various missions to expand their gang’s influence in Metacadia. Core activities include recruitment, strategic heists, and control over key resources. Each gang’s influence fluctuates as they engage in operations to gain dominance over rivals.

Players can upgrade vaults, purchase gear, and even initiate battles, providing dynamic gameplay that combines personal and factional goals. Gangs of Metacadia incorporates Metacade’s four pillars, including Play, Build, Connect, and Earn, enhancing the game’s structure with a rich ecosystem.

Metacade reported high engagement during “Gangs of Metacadia’s” testing phase, which included over 700,000 $MCADE tokens transacted, amounting to approximately $5,000 in in-game purchases.

Management within each gang allows players with the most $MCADE tokens to hold a lot of influence. Individuals possessing gangs can decide to mobilize for war, a high-level in-game competition usually won based on power, influence, and wealth indicators. The acquiring gangs are also established within the game in a superior position and get a portion of their rival’s property.

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