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Do Trademarks, Copyrights, and Patents Still Hold While in the Metaverse?

source-logo  cryptoknowmics.com 27 April 2022 13:34, UTC

Securing intellectual property works as a crucial strategy that eliminates content manipulation. Intellectual property refers to any content that originates from the mind. It, therefore, entails creations such as inventions, symbols, literary works, and many more. IP is guided by a number of lawful rights that ensure that an individual's content remains protected. The rights and protections include copyrights, patents, and trademarks.  These rights ensure that creators can generate financial gain or mainstream recognition from their work. The need to secure IP in the metaverse also stands as a precautionary measure to many.  As companies expand their businesses into digital universes, the demand for lawful protection of creations and brands becomes higher.

How Trademarks, Patents, and Copyrights Apply in the Metaverse

Metaverse worlds function as virtual ecosystems that parallel the real world. Here, users can interact, buy land, play games, and attend events in a virtual space. A recent report suggests that the overall metaverse market was worth more than $30B in 2021. By 2030, the figure is expected to grow at a compounded rate of 39.4%. Features such as AR/VR technologies, decentralization, and virtual economies are major contributors to the metaverse growth.  Bearing that in mind, the following piece will help uncover whether patents, trademarks, and copyrights are considered in the current metaverse wave.

Trademarks

A trademark operates as a business sign that assists in distinguishing it from other products or services. As such, this symbol makes it unique and identifiable to interested parties. Trademarks are also protectable under intellectual property rights. Companies, firms, and other businesses can operate and market with the registered trademark.  Users can trademark their brands' names, logos, designs, and slogans in the metaverse. Trademarking is one of the safest ways people can safeguard their virtual products or services. The act provides exclusive operational rights and ensures that other digital platforms will not use the same registered name. Attracting new customers requires the adoption of aggressive marketing strategies. However, these marketing activities can cost platforms a fortune if they wish to meet their targets. By trademarking a virtual product, it gains exposure to a wider audience and ultimately reduces the number of funds required to advertise. In the U.S, users can obtain their metaverse trademark from the U.S Patent and Trademark Office (USPTO). Users first begin by applying for the trademark and then later undergo an examination procedure.  It is usually advisable to register new trademark apps during the initial stages of operation in the metaverse. Early registration limits the possibility of encountering a similar trademark already filed by another business. That way, a metaverse business can thrive without falling into legal fights over trademark ownership. Trademark applications host a wide array of products. The product details can include virtual goods, installable user software for browsing and buying virtual goods, retail stores hosting virtual goods, etc. Customers in the metaverse may also want to verify if a brand is legitimately registered. Hence, websites such as the Trademark Electronic Search System come in handy because it provides a list of brands with UTPO's metaverse trademark.

Copyrights

Copyrights entail rights that allow content creators to distribute, duplicate, display, and perform their work. Here, creators are responsible for determining how their creations will reach the public. In general, copyrights aim at giving original authors property rights, which presents them with economic rewards. Copyright laws can apply in the metaverse world. It is possible to copyright user-related creations such as digital buildings, artworks, or avatars. Users can face lawful action if they copy another user's copyrighted material.  Therefore, once users are sued, they can be ordered by a court to stop the infringement. The guilty party may be asked to compensate the original artist in most cases.  Using copyrighted material from the real world in the metaverse also attracts lawful interventions. In this case, once an individual applies for unauthorized copyrighted work in a metaverse, the user will pay for financial damages as an individual.  The metaverse world will not be liable since it is safeguarded by provisions such as the Digital Millennium Copyright Act (DMCA). 

Patents

Patents represent exclusive rights granted by the government to inventors. These rights majorly protect new and useful innovations. Developers obtain patents with the ultimate goal of commercializing their work for a specific period.  Therefore, it means that inventors can license others to generate products with the invention. Once the patent period lapses, anyone can use the invention for profit maximization.  In the metaverse, users can safeguard hardware and software components with patents.  Hardware inventions include metaverse equipment like AR/VR headsets that promote virtual space access. Software innovations may entail factors such as the procedures for accessing and synchronizing metaverse ecosystems. More importantly, creations with unique and rare offerings usually receive patents much faster than those inventions with ordinary features.

Bottomline!

Lawful protection of brands and other creations is gaining the attention of many metaverse users. The framework is making it possible for companies to register their trademarks and make them easily identifiable. Copyright laws ensure that other parties don't violate or use the author's material illegally. The presence of patents in the metaverse gives developers the right to oversee their creations for a specified timeline. It is safe to say that these protection rights still apply in the metaverse worlds.

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